A Game of Thrones: Genesis Review for PC
A game with such a title is like a magazine cover with a naked girl on it. It catches your attention instantly, making you think at George R.R. Martin’s bestsellers and the HBO TV series, which were at least as successful. Unfortunately, A Game of Thrones: Genesis is just a budget game, with very interesting ideas, but with lame implementation; a title with a huge potential, as there are a lot of games that allow you to use diplomacy, but just as an alternative, not as an essential gameplay condition.
In A Game of Thrones: Genesis the diplomacy plays the leading role, with subterfuges and betrayals because these are the elements that you will encounters in the books, too. Betrayal, bribery, matrimonial alliances, assassinations and secret deals are found across the whole gameplay, far from the classic ideas of the real time strategy games, based on workers/gatherers or building armies and destroying your enemy’s castle located in the other corner of the map. Throughout the whole campaign, the only building that you can consider yours is the Feudal Home, the starting point of your imperial expansion. Then, any means can be as good as others to conquer neighboring towns, but most important are messengers, a kind of foreign ministers of modern times.
They go from city to city and convince them to become your allies, cooperation can be strengthened by a marriage with a noble lady. That’s how you earn money, so necessary to build the armies that become so important at some point. Spies used to reveal the secret alliance concluded defending garrisons into towns (otherwise invisible and able to find an assassin and lead to his arrest), assassins, of course, carry out their onerous task, eliminating the noble ladies to destroy alliances blood, otherwise indestructible or to rob gold merchants bring enemies. Thieves (rogues) inciting people to revolt, and they serve their own guards to the discovery of enemy agents and their arrest for a healthy reward.
Obviously, all you can do is available to the AI, so that we are dealing with a constant game of cat and mouse, unfortunately, in the campaign at least artificial intelligence does not work all the possibilities and have may get bored quickly until you decide to unlock the game interesting options. Action is the snail speed, so you often just click sites and if nothing happens, and when things are precipitated, are much too quickly assailed by all kinds of events that you were not even warned for that interface lack of such items.
Moreover, there is not even shortcuts, no options “automatic” type “move – attack”. When it comes to fighting and most feel the lack of structured commands, such as those of established strategies such as Total War. Animations are pathetic, and once broke conflict, diplomatic possibility disappears as if he had not ever existed. How buying a band automatically increase the cost of following, it’s pretty hard to build a serious army, and even if you have and use head-scissors-paper rock mechanics, fighting itself is only a mixture of bands and click sites that ask you not to go down the drain morale.
And assuming that you have patience because you are a fan of books and movies, the story really does not offer significant events that you can control, what is interesting is told in the text at the end of missions (complete with grammatical errors and voices unforgivable sounds like the actors were tortured and forced to say lines). Everything is good but not let the campaign be conducted in skirmish and multiplayer matches. Here, skills and earn units must be purchased by the accumulation of points coming from the creation of alliances or destruction of the enemy.
Obviously, the actions have a charm when I can, especially when successful assassin slips attached guards discovered the spy, then poison lady of the castle, cynically expressing his “sorrow”. Everything until the inevitable war, where there are no group commands features, nor the possibility to queue orders, nor troop statuses, support or attack. Unfortunately there’s no multiplayer component in A Game of Thrones: Genesis, as the game’s developers are somewhere in an office busy with other projects.
That’s very bad for A Game of Thrones: Genesis, as it could have been an extraordinary RTS. The diplomatic ideas are excellent, but they would have needed an implementation at leas as good as the one in Total War to be able to use them at maximum potential. Unfortunately, the excessive micromanagement and the lack of opportunities in the user interface and battles are holding the RTS enthusiasts and the fans of the universe created by Martin away.